

The last two months have been busy! But I have a feeling this is only just the beginning, it's gonna be an exciting 2nd half of the year!
Blender Asset Browser
I've finallly begun work on something I've been dying to do for year - integrating all our assets natively in Blender through the new(-ish) asset browser!

The idea her is to save you time and speed up the creative process. rather than having to go to our website and find what you need, it'll be available directly within Blender itself.
This will be done by an add-on that downloads the smallest version of each asset to keep on your hard drive permanently (currently around 3.3 GB for our 969 assets, though this will grow slowly over time as we publish more assets).
Then once you drag and drop the asset into your scene, you'll have the option of selecting a high resolution version of the asset from a dropdown menu.
One core requirement for me is for the add-on to handle texture scaling (so that you do't have to eyeball how big the bricks are supposed to be every time) and material setup like displacement settings.
Now we're committed to providing all of our assets for free on polyhaven.com, but this add-on will be an experiment in selling more convenient access to our assets, much like the 5 dollar patron Nextcloud access...
The add-on will included in the 5 dollar patron tier, though we will also selll it on the Blender Market for a flat rate.
Proceeds from these sales will of course be used to crate more assets, and will (like all our other income) be detailed in our finance reports.
A version of the add-on will also be available on GitHub, but may not include auto-updates (ofassets or the add-on itself).
Community Contest

Translations

Blender Conference

Render Gallery

Creating 3d Environments Course

Texture Workflow Article

